Post by shadowstalker on Feb 4, 2016 17:07:16 GMT
Emergency Codes -
Code 1-4: Threat level.
Code 3B: Hostage situation.
Code 6: Trespassing on private property.
Code 7: All clear. When used as an arrest code, it is robbery.
Code 17f: Fugitive.
Code 21: Complaint.
Code 27: Attempted crime.
Code 28: Encouraging a felony/crime.
Code 29: Death.
Code 30: Homicide.
Code 30S: Homicide by shooting.
Code 34S: Shooting.
Code 51: Non-sanctioned arson.
Code 51B: Threat to property.
Code 52E: Explosives.
Code 63: Criminal trespass.
Code 69: General possession of illegal resources. Includes Combine Tech and contraband.
Code 70: Possession of Combine Tech specifically.
Code 94: An illegal discharge of firearms.
Code 95: An illegal possession of firearms.
Code 99: Reckless operation.
Code 100: Sociostable
Code 148: Resisting detainment/arrest.
Code 187: Murder. Used as detained when not an arrest code.
Code 243: Assault on protection team.
Code 245: Disturbing/endangering the civil will.
Code 404: Riot.
Code 408: Social disruption.
Code 423: Status evader.
Code 505: Evading prosecution.
Code 507: Public non-compliance.
Code 603: Unlawful entry.
Code 647A: Vagrant loitering in a public place.
Code 647B: Vagrant is not cohesive.
Code 647C: Vagrant is in evasive status.
Code 647E: Anti-citizen.
Radio Codes -
10-0: Use caution.
10-1: Not understood.
10-2: Understood.
10-3: Maintain radio silence/stop transmitting.
10-4: Affirmative/Copy.
10-5: How copy?
10-6: Busy.
10-7: Off-Duty.
10-8: On-Duty.
10-9: Repeat last order/message.
10-10: Busy.
10-14:Guard.
10-15: Shootout/a shootout or prisoner in custody.
10-16: Pick up prisoner.
10-18: ASAP.
10-19: Ripcord to [location].
10-20: Location.
10-21: Report to Nexus or HQ establishment.
10-22: Secured/secure location/hardpoint.
10-23: Stand by.
10-24: All units return to Nexus/HQ establishment.
10-25 [Person]: Do you have contact with [Person]?
10-26: Subject pacified.
10-27: Check for warrant(s).
10-29: Check for contraband.
10-30: Suspect.
10-31: Violation in progress.
10-32: Suspect is armed & dangerous.
10-33: Emergency.
10-34: Riot.
10-36: Suspect is resisting pacification.
10-43: Attaching to group/platoon/etc.
10-44: Detaching from group/platoon/etc
10-50: Commencing patrol.
10-51: Clamp at [Location] or continuing patrol.
10-60: Inbound to POI.
10-63: Trespasser at [Location].
10-65: Prepared for orders.
10-78: Requesting backup.
10-91: Amount of officers in an area.
10-91d: Amount of citizens in an area.
10-95: Inbound to [Location].
10-96: Requesting ETA.
10-97: Arrived at scene/location.
10-98: Mission/assignment completed.
10-99: Injured.
10-100: Taking a quick break.
10-102: Dead on arrival.
10-103: Disturbance.
10-103m: Disturbance by one who is mentally unfit.
10-103p: Disturbance by one who is physically unfit.
10-104: Suicide.
10-105: Amputated.
10-106: Obscenity.
10-107: Suspicious person(s).
10-107m: Subject is mentally unfit.
10-107p: Subject is physically unfit.
10-108: Dead unit/officer down.
10-112: Impersonating as officer.
11-1: Requesting medical assistance.
11-2: Requesting dispatchment of OTA.
11-3: Stalker.
11-6: Unauthorized/illegal discharge of firearms.
11-20: Unauthorized assembling of citizens.
11-22: Contraband.
11-23: Contraband distribution.
11-44: Clean up crew/Corpse disposal team.
11-70: Riot.
11-98: Go to meet officer/with officer at [Location].
11-99: Officer needs assistance urgently.
12-00: Amputate all citizens.
MPF Code of Conduct -
Metro Police Forces, or Civil Protection are one of the main focuses in Roleplay. They can generally be called robo-cops due to their augumentions and because they serve a role of Police in Half-Life 2 aswell as Roleplay. They have access to Combine Technolagy which gives them an advantage in combat. They are used as the main power and enforcement in the city though others may help in special occasions. Civil Protection have their own groups, ranks and permissions. They are there to serve the Universal Union. They have access to any resources though some may require authorization to be used. Food and drinks are also part of these resources. The different ranks have different permissions and every group has a different purpose. The CCA currently have three primary groups. Those groups are: Storm, Union and Judge. Storm act as the main combat force, being the breachers aswell as the ones who take care of the heaviest offences such as riots and they may be assisted by other groups. Union is the basic group and the most used. Their main task is to patrol, though they have much more to organize. They take part in shifts, ration distributions and waivers as in, a Judgement Waiver could appear and Union would be the first to respond to the citizens aswell as fellow Units. Judge is an role of responsibility, they can also patrol but the main purpose of their division is to interrogate and investigate. They may also decide on punishments but some may need authorization.
How to make MPF fun -
First of all, the passiveRP. This could be training, off-duty actions, conversing and even in some events passiveRP can be the main idea. Roleplay passively can have a good impact on morale. It also can develop a character in a number of ways and in a speed, such as making friends or progressing in skills. Developing is the main task in Roleplay and with this MPF can develop their characters whilst having a fun experience. Second of all, more permissions. Authority can ussually be the reason why players join the MPF as even having more permission is fun. This can also develop your character and roleplay. MPF have permission to have a certain behaviour to anything or any faction though playing against rules can have punishments. They can also RP more on any topic, whether its improving a skill, passiveRP it will really impact the development of a character. MPF can also have fun with citizens, giving them something to take part in, employment is a great example. With employment citizens can have jobs that will also develop them and MPF can give citizens a free choice of what they are willing to be, though sometimes citizens are handpicked for a certain job. Loyalty can also develop characters and ussually improve the morale of players, as it will affect their popularity and characters to how they behave and how others behave around them.
Code 1-4: Threat level.
Code 3B: Hostage situation.
Code 6: Trespassing on private property.
Code 7: All clear. When used as an arrest code, it is robbery.
Code 17f: Fugitive.
Code 21: Complaint.
Code 27: Attempted crime.
Code 28: Encouraging a felony/crime.
Code 29: Death.
Code 30: Homicide.
Code 30S: Homicide by shooting.
Code 34S: Shooting.
Code 51: Non-sanctioned arson.
Code 51B: Threat to property.
Code 52E: Explosives.
Code 63: Criminal trespass.
Code 69: General possession of illegal resources. Includes Combine Tech and contraband.
Code 70: Possession of Combine Tech specifically.
Code 94: An illegal discharge of firearms.
Code 95: An illegal possession of firearms.
Code 99: Reckless operation.
Code 100: Sociostable
Code 148: Resisting detainment/arrest.
Code 187: Murder. Used as detained when not an arrest code.
Code 243: Assault on protection team.
Code 245: Disturbing/endangering the civil will.
Code 404: Riot.
Code 408: Social disruption.
Code 423: Status evader.
Code 505: Evading prosecution.
Code 507: Public non-compliance.
Code 603: Unlawful entry.
Code 647A: Vagrant loitering in a public place.
Code 647B: Vagrant is not cohesive.
Code 647C: Vagrant is in evasive status.
Code 647E: Anti-citizen.
Radio Codes -
10-0: Use caution.
10-1: Not understood.
10-2: Understood.
10-3: Maintain radio silence/stop transmitting.
10-4: Affirmative/Copy.
10-5: How copy?
10-6: Busy.
10-7: Off-Duty.
10-8: On-Duty.
10-9: Repeat last order/message.
10-10: Busy.
10-14:Guard.
10-15: Shootout/a shootout or prisoner in custody.
10-16: Pick up prisoner.
10-18: ASAP.
10-19: Ripcord to [location].
10-20: Location.
10-21: Report to Nexus or HQ establishment.
10-22: Secured/secure location/hardpoint.
10-23: Stand by.
10-24: All units return to Nexus/HQ establishment.
10-25 [Person]: Do you have contact with [Person]?
10-26: Subject pacified.
10-27: Check for warrant(s).
10-29: Check for contraband.
10-30: Suspect.
10-31: Violation in progress.
10-32: Suspect is armed & dangerous.
10-33: Emergency.
10-34: Riot.
10-36: Suspect is resisting pacification.
10-43: Attaching to group/platoon/etc.
10-44: Detaching from group/platoon/etc
10-50: Commencing patrol.
10-51: Clamp at [Location] or continuing patrol.
10-60: Inbound to POI.
10-63: Trespasser at [Location].
10-65: Prepared for orders.
10-78: Requesting backup.
10-91: Amount of officers in an area.
10-91d: Amount of citizens in an area.
10-95: Inbound to [Location].
10-96: Requesting ETA.
10-97: Arrived at scene/location.
10-98: Mission/assignment completed.
10-99: Injured.
10-100: Taking a quick break.
10-102: Dead on arrival.
10-103: Disturbance.
10-103m: Disturbance by one who is mentally unfit.
10-103p: Disturbance by one who is physically unfit.
10-104: Suicide.
10-105: Amputated.
10-106: Obscenity.
10-107: Suspicious person(s).
10-107m: Subject is mentally unfit.
10-107p: Subject is physically unfit.
10-108: Dead unit/officer down.
10-112: Impersonating as officer.
11-1: Requesting medical assistance.
11-2: Requesting dispatchment of OTA.
11-3: Stalker.
11-6: Unauthorized/illegal discharge of firearms.
11-20: Unauthorized assembling of citizens.
11-22: Contraband.
11-23: Contraband distribution.
11-44: Clean up crew/Corpse disposal team.
11-70: Riot.
11-98: Go to meet officer/with officer at [Location].
11-99: Officer needs assistance urgently.
12-00: Amputate all citizens.
MPF Code of Conduct -
Metro Police Forces, or Civil Protection are one of the main focuses in Roleplay. They can generally be called robo-cops due to their augumentions and because they serve a role of Police in Half-Life 2 aswell as Roleplay. They have access to Combine Technolagy which gives them an advantage in combat. They are used as the main power and enforcement in the city though others may help in special occasions. Civil Protection have their own groups, ranks and permissions. They are there to serve the Universal Union. They have access to any resources though some may require authorization to be used. Food and drinks are also part of these resources. The different ranks have different permissions and every group has a different purpose. The CCA currently have three primary groups. Those groups are: Storm, Union and Judge. Storm act as the main combat force, being the breachers aswell as the ones who take care of the heaviest offences such as riots and they may be assisted by other groups. Union is the basic group and the most used. Their main task is to patrol, though they have much more to organize. They take part in shifts, ration distributions and waivers as in, a Judgement Waiver could appear and Union would be the first to respond to the citizens aswell as fellow Units. Judge is an role of responsibility, they can also patrol but the main purpose of their division is to interrogate and investigate. They may also decide on punishments but some may need authorization.
How to make MPF fun -
First of all, the passiveRP. This could be training, off-duty actions, conversing and even in some events passiveRP can be the main idea. Roleplay passively can have a good impact on morale. It also can develop a character in a number of ways and in a speed, such as making friends or progressing in skills. Developing is the main task in Roleplay and with this MPF can develop their characters whilst having a fun experience. Second of all, more permissions. Authority can ussually be the reason why players join the MPF as even having more permission is fun. This can also develop your character and roleplay. MPF have permission to have a certain behaviour to anything or any faction though playing against rules can have punishments. They can also RP more on any topic, whether its improving a skill, passiveRP it will really impact the development of a character. MPF can also have fun with citizens, giving them something to take part in, employment is a great example. With employment citizens can have jobs that will also develop them and MPF can give citizens a free choice of what they are willing to be, though sometimes citizens are handpicked for a certain job. Loyalty can also develop characters and ussually improve the morale of players, as it will affect their popularity and characters to how they behave and how others behave around them.